The Computer Game Store Site

LGR Plays – Diablo III

May 21st, 2012

Gameplay and first impressions commentary on Diablo 3. Covers the first quest. Yeah, of course the game really is a lot of fun. I just hate the requirement of servers for single-player gaming. Getting kicked off when you’re going solo is just ridiculous. Buy Diablo 3 for less in my game store! www.gamefanshop.com Captured using the AVerMedia Live Gamer HD.

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Video Game High School (VGHS) – Ep. 1

May 21st, 2012

WATCH EPISODE 2 NOW! bit.ly The first episode for our feature-length webseries "Video Game High School!" Here’s how the release is going to work: We will be putting all new VGHS episodes on our site, rocketjump.com, one week before we upload them to youtube. So RocketJump will stay one week ahead of our youtube. Episode 2 is now available on RocketJump!

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Video Game High School (VGHS) – Trailer

May 18th, 2012

Episode 1 Available Now! www.rocketjump.com The trailer for our feature-length webseries "Video Game High School!" Here’s how the release is going to work: The first episode is available right now on our website at rocketjump.com Starting May 17th (one week from now) the first episode will be up here on YouTube, and the SECOND episode will be up on RocketJump.com The whole series will be available on YouTube, RocketJump, and hopefully a bunch of other places!

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Dimple.com Estimated Value $1778.40 USD » Dimple, CD, DVD …

May 14th, 2012

Website Information

Title:

Dimple Records – Music, Movies, and Games – New and Used

Description:

Dimple Records, an independent music, movie, and video game store with six locations in the Sacramento area.

Tags:


Blu-ray, Citrus, Davis, Dimple, Dvd, Elk, Folsom, Game, Games, Grove, Heights, Music, Ps3, Roseville, Sacramento, Video, Wii, X360, Xbox

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Valve and GameStop Sensibly Team Up to Offer Steam Codes In …

May 14th, 2012

Steam Wallet

Starting today you can purchase Steam Wallet codes at GameStop stores. These codes, which are available in $20 and $50 denominations, can be added to a Steam account and used to purchase content through Valve’s immensely popular digital distribution service. This move may come as a surprise to some as GameStop last year purchased Steam competitor Impulse, yet it actually is a very sensible move for both sides.

For GameStop, this is another way for it to insert itself into the sale of digital content. It already offers things like downloadable content and points for the console manufacturers’ respective platforms, as well as (more recently) digital PC games through Impulse. Getting a cut of money spent on Steam is an obvious benefit, but there is more to it than that.

The ability to take old games and trade them in for Steam credit may have the same effect that the availability of Impulse games could have: Gamers who ordinarily don’t visit GameStop or sell their games may now be inclined to do so. The used games business is incredibly lucrative for GameStop, and while it would probably be more beneficial to its bottom line for people to spend their store credit on used games, this may still generate business that it did not see before. And who knows, some of those people wandering in to get Steam credit in exchange for their old games might end up buying something in-store they would not have otherwise. Speaking for myself, I rarely visit GameStop anymore, but knowing some of my old games I never play anymore can be turned into money that can be spent on Steam gives me a reason to change that.

And it’s not as if offering Steam Wallet codes prevents GameStop from still putting Impulse front and center. These are essentially gift cards for Steam being sold, not games; GameStop sells individual digital games from Impulse in-store, which might be more appealing to consumers who want a digital game and don’t have any preference for where the game is downloaded. GameStop is also still free to bundle different versions of a PC game together for an added cost (like a physical and digital version, or a physical and streaming version) as I originally theorized it might when it acquired Impulse and streaming tech company Spawn Labs last year.

It was the company’s ownership of Spawn Labs which caused a controversy last year that might make this Steam deal come as somewhat of a shock. PC copies of Deus Ex: Human Revolution were packaged with a code for a free OnLive version of the game. GameStop was unaware of this when it began stocking the game, and when it was discovered it instructed employees to open the game, remove the code, and then sell the game as new without informing customers. As customers cried foul, GameStop pulled copies of the game until they could be replaced with ones that did not contain the codes, claiming it does not promote competing services “without a formal partnership.” (An internal memo noted Spawn Labs is developing a streaming service, which is what makes OnLive a competitor.) GameStop ultimately apologized to customers and offered a $50 gift card to those who were affected.

Steam Wallet

From Valve’s perspective, this deal opens up Steam to a new demographic. Those who are averse to buying things online now have a way of becoming Steam customers without their credit card numbers ever having to be entered into a computer. By extension, this allows for those without credit cards or PayPal to spend money on Steam. Offering the codes at GameStop also opens the door for gamers to make purchases on Steam without having any money to spend, only physical games they’re willing to part ways with.

But more important is the impact this has on the relationship between retail and publishers. The reality of digital distribution is it has the potential to cut out retail altogether. At some point in the future that may not worry publishers, but at this point in time retail is still of critical importance to them, and they are therefore hesitant to put more strain on that relationship than they have to.

The important role retail plays is precisely what Electronic Arts COO Peter Moore preached recently. “We love what retail does for us. We love its ability to create massive launches and create excitement,” he said last week, Gamasutra reports. “GameStop probably sees three million hardcore gamers walk through their doors every day, and that’s a marketing opportunity for us.” He also pointed out how many consumers don’t have credit cards, and that some of those who do are scared to use them following the PlayStation Network hack last year (not to mention the rarely-mentioned Steam breach).

“A lot of our consumers prefer to go into retail buy those Xbox Live or PlayStation Network cards, and retail gets a very strong margin on that,” Moore continued. “For retail, if they can evolve to be not just a physical media purveyor, but a digital media purveyor, it’ll play a very strong role in our business going forward.”

Publishers don’t want to risk angering retail with their forays into digital distribution while they remain key partners capable of bringing in a significant amount of revenue and helping to market new games. It’s an understandable position, albeit one Valve is helping to mitigate with this partnership.

Valve teaming up with GameStop should help to downplay concerns about retail being left behind. Doing so also establishes a presence at retail that did not exist previously. In other words, Valve is helping publishers to alleviate retail partners’ worries and expanding the market for their products to be sold to while also increasing the size of Steam’s userbase. And with gamers only getting more options for how they can buy games on Steam — and increasing pressure on its competitors to do something to compete — there really is no downside for anyone involved.

Similar Article can be found at: http://www.1up.com/news/gamestop-offer-steam-codes

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The Video Game Rock Medley (FreddeGredde)

May 11th, 2012

34 tracks from some of the most famous video games in one fluid rock medley! I’m honestly very happy with how this one turned out, and I hope that you will like it too! It doesn’t have vocals and very little acoustic guitar though, so I know that some will be disappointed, but, can’t please everyone! * Get the MP3 on FreddeGredde.com! freddegredde.com * JOLLY’s website: jollyband.com The t-shirt can be bought on my website! Playlist (spoiler!): 0:13 Pokémon Red/Blue 0:25 Star Fox 64 0:39 Chrono Trigger 0:54 Halo 1:17 Yoshi’s Island 1:30 Bubble Bobble 1:45 Banjo Kazooie 1:55 Sonic the Hedgehog 3 2:12 Totaka’s Song 2:19 Tetris 2:29 Dr. Mario 2:42 Out Run 2:56 Mega Man 2 3:20 Wrecking Crew 3:32 F-Zero 4:00 Fire Emblem 4:14 Super Mario RPG 4:30 Cave Story 4:47 Donkey Kong Country 5:10 Gradius 5:30 Final Fantasy X 5:43 Kingdom Hearts 6:06 Kid Icarus 6:20 The Secret of Monkey Island 6:40 Kirby Super Star 7:15 Castlevania 7:25 Ducktales 7:45 LoZ: Ocarina of Time 8:06 Metroid Prime 8:20 Shenmue 8:40 Metal Gear Solid 9:04 The Legend of Zelda Thanks iBeFrozenSolid for the time notations!

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Steam – The Future of PC Gaming? | Windows.AppStorm

May 11th, 2012

PC gaming in current years has lost its sheen since a big portion of the gaming crowd has transferred to console gaming. When visiting game shops, the PC game section is small and not varied compared to the vast number of games for Xbox 360 and PS3.

Is Steam the answer to PC gaming’s woes? Does Steam really supply what the PC gaming market needs? Let’s find out!

A Little Retrospect

I realized that the brick and mortar gaming industry is dead and began buying games off the internet soon after. Online you have the luxury of searching for the best prices and compare games, but it does take a long time to find the best deals.

Luckily, I stumbled over Steam. Steam is a database with over a 1000 current games to access. Providing information on each game by the developers and all the persuasion needed to convince you to buy that game you desire.

Steam is takes game discovery and distribution to a new level and gives you the freedom to purchase a game and play it without leaving your computer seat! The main appeal of Steam are the prices of the games as it often offers the cheapest prices around with discounts and specials on games every day.

If you’re not the paying kind, the service offers many free games as well. Even if you are not currently playing Steam games on your PC, this application still recognizes them and allows you to use the same features. Big MMOs like Guild Wars have taken massively to Steam and many players use this software to enhance their gaming experience.

Overview

Steam was developed by Valve Corporation, famous for gaming series’ such as Counter Strike and Half Life, in 2002. Now Steam has over 30 million active users.

Services within Steam give you daily special offers which is a helpful tool to recognize new games appearing on the market. For example, if I were to buy the newest Call of Duty for £39.99, Steam would provide free of charge Call of Duty Modern Warfare 1. These offers attract people to join Steam’s millions.

On Steam’s webpage you have access to many options, including forums, support and a community section for friends and clans to join up and play together. Steam also offers regular updates and automatically downloads the latest features to your computer.

Steam Webpage

Steam Webpage

Also, the cloud feature of Steam is executed brilliantly. The system stores all of your game progression and statistics for your account. If you have Steam downloaded onto three PC’s you will be able to play the same game at any time on each of the different platforms. This is a very helpful tool if you ever have to wipe your hard drive, you will not lose your progress. However, you will need to download the game on every computer to be able to transfer progress.

Interface

From the login screen, you have the ability to either log in with a Steam account or if you use PS3 network you can sign in with the same account. After logging in, the store appears as your home page, showing all recent price reductions and the best buys.

The next tab along is the library which is a list of all your downloaded games were you will also be able to add non-steam games to this list. This allows you to use Steam during game play. Next along is the news section which shows all major revelations in the gaming world with price cuts on games too.

The final tab is the community which is the network of all your friends. From here you have to ability to join and set up groups and clans. You will be able to add friends, change your profile and view your gameplay statistics.

Steam has many options to enable you to view your application with lots of freedom, to change the layout, to show add-on features and change the general appearance.

Steam Game View

Steam Game View

Buying Games

The way you buy games through Steam couldn’t be easier. After selecting your desired game and adding it to your cart, Steam offers many secure payment methods such as Visa, PayPal and Mastercard. After purchasing the game, Steam will start the download to your library. After the required time, you are free to play the game as much as you like. It’s that easy!

Buying a Game

Buying a Game

Steam Integration in Games

The most important feature is Steam’s integration in games , offering many extra features which help you communicate with friends and surf the web.

By pressing shift+tab in Steam connected games, you have access to the in-game interface. This shows friends lists, achievements and screen shots. From this screen you are able to chat with friends through instant messaging and using a video call to talk with microphones.

There is a feature for web browsing, allowing you to browse without leaving your game. Editor’s note: This feature may sound pointless but viewing pictures of adorable kittens makes the wait to respawn that much more easier.

Steam Interface In-Game

Steam Interface In-Game

Conclusion

Ultimately, I believe Steam is the way forward in PC games. With regular price drops, games at low prices and the amount of fun you have with games is awesome, Steam is one of the very best services for PC gamers.

Even if you are not using Steam for buying, use it to support games with the in-game interface. If you are a regular gamer or play occasionally , I would highly recommend downloading Steam, give it a try and you won’t regret it.

Please feel free to comment if you would like any more information or share your experiences with Steam!

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Gaming Everything » Blog Archive » Rock Band Music Store update …

May 11th, 2012

Cambridge, Mass. – May 11th, 2012– Harmonix today announced that three tracks from Paramore are headed to the Rock Band™ Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 3,500* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.

Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the upcoming controller-based Rock Band Blitz, coming summer of 2012 for Xbox LIVE® Arcade and PlayStation®Network!

Rock BandDLC Additions for Xbox 360, PlayStation®3 system and Wii™

In 2009, Paramore released their third record, Brand New Eyes, to critical acclaim and chart-topping success. Three tracks from the album, which held strong on the Billboard 200 for over 30 weeks, are coming to Rock Band on May 15th!

“Ignorance,” the first single from Brand New Eyes, leads off the three-pack. It’s followed by the second single off the album, the aggressive pop-rock track, “Brick by Boring Brick.” Finally, the emotional ballad, “The Only Exception,” closes out the pack. A Pro Guitar and Pro Bass upgrade for the song – the band’s most commercially successful single to date – will be also available.

Available on Xbox 360, Wii and PlayStation®3 system (May 15th, 2012):
Paramore – “Ignorance” O
Paramore – “Brick by Boring Brick” O
Paramore – “The Only Exception” O X
Tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

(These tracks will be available in Europe on PlayStation®3 system May 9th)

Price:
$5.49 (440 Microsoft Points™, 550 Wii Points™) for “Paramore Pack 01”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points™,200 Wii Points™) per song
$0.99 USD, £0.59 UK, €0.79 EU (80 Microsoft Points™,100 Wii Points™) per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

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The Best Way To Get New Games? By Playing Other Games …

May 8th, 2012

We’ve all notices that Achievements, Trophies and other game-specific accomplishments don’t mean squat in the real world, right? You can’t go to your local video game store and say, “Hey, I’ve got all the Platinum trophies in Uncharted 3; can I get a copy of Starhawk, please?”

They’d laugh at you.

But, a new program from gaming social network Raptr wants to give players actual useful things — early beta access, fancy accessories, full game releases — for doing what you do every day. The Raptr Rewards program popped into beta today, revealing the games and gear players can win by racking up achievements and playtime on their consoles and PCs. This is no rinky-dink affair, either as they’re giving away 350,000 items valuing more than $US1 million dollars. You can get a look at the initial offering here.

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Playing for more than a score « Beyond the Bell Tower

May 8th, 2012
That Peachey Thing: Western Shootout Game

On April 16, Western alum Joe Peachey’s game for iPhones and iPads, “Western Shootout,” was released via the iTunes App Store. Peachey, who finished his M.S. in WIU’s School of Computer Sciences last fall, said not only will 50 percent of the profits from “Western Shootout” be donated to the National Brain Tumor Society, but the apps and games he builds and sells through his new company, That Peachey Thing, will also all support a specific charity.

For avid gamers, the gaming experience — advancing to higher and higher levels, as well as achieving higher and higher scores — often drive the desire to play. But for Western Illinois University alumnus Joe Peachey, a game he recently published in Apple’s iTunes App Store, his desire to design a game that enables gamers to “play for something bigger” started with his own experience with a malignant brain tumor he had as a child and with a course he took in his graduate program in Western’s School of Computer Sciences.

On April 16, Peachey’s game, “Western Shootout” was released via iTunes. Peachey, who finished his M.S. in computer science last fall, said not only will 50 percent of the profits from “Western Shootout” be donated to a worthy cause (the National Brain Tumor Society), but the apps and games he builds and sells through his new company, That Peachey Thing, will also all support a specific charity.

“The idea behind ‘That Peachey Thing’ is to give 50 percent of the profits from any app made to a specific charity,” Peachey noted. “Each app will support a different cause. This way, others may play for something they feel passionate about. The idea is to let people play for something bigger than just high scores.”

Recently, Peachey provided some background about his new game, how he started it, and why he started his new company.

Q). Tell me a little bit about yourself and your background at WIU: How did you get into building games? What are your professional pursuits in computer sciences and/or game development?

My undergraduate degree is in psychology with a minor in computer science from Olivet Nazarene University. After graduation, I decided to pursue my master’s degree in computer science. I am from the Midwest, and WIU allowed me the convenience of being close to home with an opportunity to be a research assistant and teaching assistant.

Originally, my plan was to study network security. During my last semester, I took Computer Graphics 465G. This class piqued my interest and laid the groundwork for my first app, “Western Shootout.” In February, I set up a small business, That Peachey Thing, to make apps and games. I recently took a job with Tata Consultancy Services as an iOS developer. I will be working on enterprise level iPad/iPhone applications.

Western Shootout by Joe Peachey: Game Play

Peachey’s “Western Shootout” game started as a project for his Computer Graphics 465G course. “I needed a final project that involved logic or a game. My friend and I were talking about learning iOS development, and I decided to use the iOS platform to do my final project,” he said.

Q). What gave you the idea for “Western Shootout”? Will you eventually publish it on the Android platform?

Western Shootout started as a project for Computer Graphics 465G. I needed a final project that involved logic or a game. My friend and I were talking about learning iOS development, and I decided to use the iOS platform to do my final project. My hope was to keep the game play simple enough to learn the basics of iOS development but also make it intriguing and fun to play. It started as an idea to shoot just one cowboy. My final project was just one cowboy and the player had 10 seconds to shoot him.

After graduation, I decided to finish the project and publish it to the App Store. Now there are a total of 36 levels across three different difficulties and three shooting galleries varying in difficulty. The game’s levels are simple: shoot all the “ bad guys” before time runs out. In the shooting galleries, the objective is to get a high score by shooting as many “bad guys” as possible in two minutes. The shooting galleries are a way to compete against friends via Apple’s Game Center. Eventually, I may work a little bit in the Android space. For now I will concentrate on my job as an iOS developer and see what the future holds.

Q). Why are you donating 50 percent of the profits you earn from Western Shootout to the National Brain Tumor Society?

At the age of eight, I began to experience seizures. It was discovered two years later that the seizures were caused by a malignant brain tumor. It was not until I was 11 years old that the brain tumor was removed. This was a very challenging and difficult time in my life and the lives of my family.

A vivid memory I have is just before surgery, I looked at my worried, but smiling, mom and wanted to reassure her that I would be okay. I told her, “Don’t worry mom, if I don’t see you when I wake up, I will see you in heaven.” I will never forget the peace I had before the surgery. After surgery I was completely healed and have not had any complications since. Many friends and family were praying for me and I truly believe God saved my life for a purpose. I believe God plans to use That Peachey Thing as a way for me to help others. Giving back to the National Brain Tumor Society is just one way I can begin to give back.

Q). What did you enjoy most about the process of developing the game?

Dealing with the graphics was a lot of fun. The graphics are what got me excited about developing in the iOS environment. Making something that other people would enjoy to play is also rewarding.

Q). Any advice for students or professionals interested in developing games and/or applications (for Apple or Android platform)?

Do not be afraid to try something… just start. There are a lot of resources and people out there to help you along the way. A lot of things I learned came from blogs, stackoverflow.com, and other iOS Developers. Also, ask for help. There are a lot of people with different skills that have developed apps or want to learn more about the iOS platform. At WIU, Jacob Thurman has also developed apps for the App Store and was always willing to help. Toward the end of the development, I was getting help from a graphic artist, Jeff Barbee, and a musician, Lyndon Perry. Both were just dying to get into the iOS space. The more we collaborated; the more excited we became; therefore, the game just got better and better.

Visit That Peachey Thing at www.thatpeacheything.com

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